Implement collision impulse in Godot Physics 3D
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@ -94,7 +94,7 @@ public:
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EXBIND1RC(Vector3, get_contact_local_position, int)
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EXBIND1RC(Vector3, get_contact_local_normal, int)
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EXBIND1RC(real_t, get_contact_impulse, int)
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EXBIND1RC(Vector3, get_contact_impulse, int)
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EXBIND1RC(int, get_contact_local_shape, int)
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EXBIND1RC(RID, get_contact_collider, int)
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EXBIND1RC(Vector3, get_contact_collider_position, int)
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