i18n: Sync translations with Weblate
Adds Irish (ga) translations.
This commit is contained in:
@ -92,13 +92,14 @@
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# dass2608 <jarvisseekamp@gmail.com>, 2024.
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# Random Person Games <ranpergames@gmail.com>, 2024.
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# thereisno anderson <thereisnoanderson@users.noreply.hosted.weblate.org>, 2024.
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# Johannes Oskar Silvennoinen <johannes.silvennoinen44@gmail.com>, 2024.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine class reference\n"
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"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
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"PO-Revision-Date: 2024-08-05 14:04+0000\n"
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"Last-Translator: thereisno anderson <thereisnoanderson@users.noreply.hosted."
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"weblate.org>\n"
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"PO-Revision-Date: 2024-08-13 23:09+0000\n"
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"Last-Translator: Johannes Oskar Silvennoinen <johannes.silvennoinen44@gmail."
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"com>\n"
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"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/godot-"
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"class-reference/de/>\n"
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"Language: de\n"
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@ -9110,6 +9111,22 @@ msgstr ""
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msgid "Sets the value of an existing key."
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msgstr "Setzt den Wert eines vorhandenen Schlüssels."
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msgid ""
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"Sets the path of a track. Paths must be valid scene-tree paths to a node and "
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"must be specified starting from the [member AnimationMixer.root_node] that "
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"will reproduce the animation. Tracks that control properties or bones must "
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"append their name after the path, separated by [code]\":\"[/code].\n"
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"For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
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"mesh:transform/local\"[/code]."
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msgstr ""
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"Legt den Pfad einer Spur fest. Pfade müssen gültige scene-tree zu einem "
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"Knoten sein und müssen ausgehend vom [member AnimationMixer.root_node], der "
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"die Animation wiedergeben wird, angegeben werden. Spuren, die Eigenschaften "
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"oder Bones steuern, müssen ihren Namen nach dem Pfad anhängen, getrennt durch "
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"[code]\":\"[/code].\n"
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"Beispiel: [code]\"character/skeleton:ankle\"[/code] oder [code]\"character/"
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"mesh:transform/local\"[/code]."
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msgid ""
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"Swaps the track [param track_idx]'s index position with the track [param "
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"with_idx]."
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@ -9154,6 +9171,16 @@ msgstr ""
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"diese vor oder nach dem Ende liegen kann, um eine korrekte Interpolation und "
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"Schleifenbildung zu gewährleisten."
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msgid ""
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"Determines the behavior of both ends of the animation timeline during "
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"animation playback. This is used for correct interpolation of animation "
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"cycles, and for hinting the player that it must restart the animation."
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msgstr ""
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"Bestimmt das Verhalten beider Enden der Animationszeitachse während der "
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"Animationswiedergabe. Dies wird verwendet, um Animationszyklen korrekt zu "
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"interpolieren und dem Spieler mitzuteilen, dass er die Animation neu starten "
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"muss."
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msgid "The animation step value."
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msgstr "Der Animationsschrittwert."
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@ -9244,9 +9271,24 @@ msgstr ""
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"[b]Hinweis:[/b] Der Ergebniswert ist immer normalisiert und stimmt "
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"möglicherweise nicht mit dem Schlüsselwert überein."
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msgid "Update between keyframes and hold the value."
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msgstr "Aktualisiert zwischen Keyframes und behalten ihren Wert."
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msgid "Update at the keyframes."
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msgstr "Aktualisierung an den Keyframes."
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msgid ""
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"Same as [constant UPDATE_CONTINUOUS] but works as a flag to capture the value "
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"of the current object and perform interpolation in some methods. See also "
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"[method AnimationMixer.capture], [member AnimationPlayer."
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"playback_auto_capture], and [method AnimationPlayer.play_with_capture]."
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msgstr ""
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"Identisch mit [Konstante UPDATE_CONTINUOUS], fungiert jedoch als Flag, um den "
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"Wert des aktuellen Objekts zu erfassen und in einigen Methoden eine "
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"Interpolation durchzuführen. Siehe auch [Methode AnimationMixer.capture], "
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"[Member AnimationPlayer.playback_auto_capture] und [Methode AnimationPlayer."
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"play_with_capture]."
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msgid ""
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"At both ends of the animation, the animation will be repeated without "
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"changing the playback direction."
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