Add -Wshadow=local to warnings and fix reported issues.

Fixes #25316.
This commit is contained in:
marxin
2019-02-12 21:10:08 +01:00
committed by Rémi Verschelde
parent 132e2f458d
commit 8d51618949
134 changed files with 1107 additions and 1110 deletions

View File

@ -724,13 +724,13 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
int _prim_ofs = 0;
int vertidx = 0;
for (int p_i = 0; p_i < p.count; p_i++) {
for (int p_j = 0; p_j < p.count; p_j++) {
int amount;
if (p.polygons.size()) {
ERR_FAIL_INDEX_V(p_i, p.polygons.size(), ERR_INVALID_DATA);
amount = p.polygons[p_i];
ERR_FAIL_INDEX_V(p_j, p.polygons.size(), ERR_INVALID_DATA);
amount = p.polygons[p_j];
} else {
amount = 3; //triangles;
}
@ -1100,7 +1100,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
if (Object::cast_to<MeshInstance>(node)) {
Collada::NodeGeometry *ng = static_cast<Collada::NodeGeometry *>(p_node);
Collada::NodeGeometry *ng2 = static_cast<Collada::NodeGeometry *>(p_node);
MeshInstance *mi = Object::cast_to<MeshInstance>(node);
@ -1113,16 +1113,16 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Vector<int> bone_remap;
Vector<Ref<ArrayMesh> > morphs;
if (ng->controller) {
if (ng2->controller) {
String ngsource = ng->source;
String ngsource = ng2->source;
if (collada.state.skin_controller_data_map.has(ngsource)) {
ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource), ERR_INVALID_DATA);
skin = &collada.state.skin_controller_data_map[ngsource];
Vector<String> skeletons = ng->skeletons;
Vector<String> skeletons = ng2->skeletons;
ERR_FAIL_COND_V(skeletons.empty(), ERR_INVALID_DATA);
@ -1185,12 +1185,12 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
Vector<String> names = morph->sources[target].sarray;
for (int i = 0; i < names.size(); i++) {
String meshid = names[i];
if (collada.state.mesh_data_map.has(meshid)) {
String meshid2 = names[i];
if (collada.state.mesh_data_map.has(meshid2)) {
Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
mesh->set_name(meshdata.name);
Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
@ -1212,7 +1212,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
}
} else {
meshid = ng->source;
meshid = ng2->source;
}
Ref<ArrayMesh> mesh;
@ -1226,7 +1226,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
mesh->set_name(meshdata.name);
Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials);
Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, p_use_compression, use_mesh_builtin_materials);
ERR_FAIL_COND_V(err, err);
mesh_cache[meshid] = mesh;
@ -1246,8 +1246,8 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
String matname = meshdata.primitives[i].material;
if (ng->material_map.has(matname)) {
String target = ng->material_map[matname].target;
if (ng2->material_map.has(matname)) {
String target = ng2->material_map[matname].target;
Ref<Material> material;
if (!material_cache.has(target)) {
@ -1296,26 +1296,26 @@ Error ColladaImport::load(const String &p_path, int p_flags, bool p_force_make_t
for (int i = 0; i < vs.root_nodes.size(); i++) {
Error err = _create_scene_skeletons(vs.root_nodes[i]);
if (err != OK) {
Error err2 = _create_scene_skeletons(vs.root_nodes[i]);
if (err2 != OK) {
memdelete(scene);
ERR_FAIL_COND_V(err, err);
ERR_FAIL_COND_V(err2, err2);
}
}
for (int i = 0; i < vs.root_nodes.size(); i++) {
Error err = _create_scene(vs.root_nodes[i], scene);
if (err != OK) {
memdelete(scene);
ERR_FAIL_COND_V(err, err);
}
Error err2 = _create_resources(vs.root_nodes[i], p_use_compression);
Error err2 = _create_scene(vs.root_nodes[i], scene);
if (err2 != OK) {
memdelete(scene);
ERR_FAIL_COND_V(err2, err2);
}
Error err3 = _create_resources(vs.root_nodes[i], p_use_compression);
if (err3 != OK) {
memdelete(scene);
ERR_FAIL_COND_V(err3, err3);
}
}
//optatively, set unit scale in the root
@ -1627,10 +1627,10 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
ERR_CONTINUE(xf.data.size() < 4);
xf.data.write[3] = data[0];
} else if (at.component == "X" || at.component == "Y" || at.component == "Z") {
int cn = at.component[0] - 'X';
ERR_CONTINUE(cn >= xf.data.size());
int cn2 = at.component[0] - 'X';
ERR_CONTINUE(cn2 >= xf.data.size());
ERR_CONTINUE(data.size() > 1);
xf.data.write[cn] = data[0];
xf.data.write[cn2] = data[0];
} else if (data.size() == xf.data.size()) {
xf.data = data;
} else {
@ -1747,11 +1747,11 @@ void ColladaImport::create_animation(int p_clip, bool p_make_tracks_in_all_bones
animation->track_set_path(track, path);
animation->track_set_imported(track, true); //helps merging later
for (int i = 0; i < at.keys.size(); i++) {
for (int j = 0; j < at.keys.size(); j++) {
float time = at.keys[i].time;
float time = at.keys[j].time;
Variant value;
Vector<float> data = at.keys[i].data;
Vector<float> data = at.keys[j].data;
if (data.size() == 1) {
//push a float
value = data[0];

View File

@ -244,8 +244,8 @@ Error EditorSceneImporterGLTF::_parse_nodes(GLTFState &state) {
if (n.has("children")) {
Array children = n["children"];
for (int i = 0; i < children.size(); i++) {
node->children.push_back(children[i]);
for (int j = 0; j < children.size(); j++) {
node->children.push_back(children[j]);
}
}
@ -879,7 +879,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
if (p.has("mode")) {
int mode = p["mode"];
ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT);
static const Mesh::PrimitiveType primitives[7] = {
static const Mesh::PrimitiveType primitives2[7] = {
Mesh::PRIMITIVE_POINTS,
Mesh::PRIMITIVE_LINES,
Mesh::PRIMITIVE_LINE_LOOP,
@ -889,7 +889,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
Mesh::PRIMITIVE_TRIANGLE_FAN,
};
primitive = primitives[mode];
primitive = primitives2[mode];
}
if (a.has("POSITION")) {
@ -922,17 +922,17 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
//PoolVector<int> v = array[Mesh::ARRAY_BONES];
//PoolVector<int>::Read r = v.read();
for (int j = 0; j < wc; j += 4) {
for (int k = 0; k < wc; k += 4) {
float total = 0.0;
total += w[j + 0];
total += w[j + 1];
total += w[j + 2];
total += w[j + 3];
total += w[k + 0];
total += w[k + 1];
total += w[k + 2];
total += w[k + 3];
if (total > 0.0) {
w[j + 0] /= total;
w[j + 1] /= total;
w[j + 2] /= total;
w[j + 3] /= total;
w[k + 0] /= total;
w[k + 1] /= total;
w[k + 2] /= total;
w[k + 3] /= total;
}
//print_verbose(itos(j / 4) + ": " + itos(r[j + 0]) + ":" + rtos(w[j + 0]) + ", " + itos(r[j + 1]) + ":" + rtos(w[j + 1]) + ", " + itos(r[j + 2]) + ":" + rtos(w[j + 2]) + ", " + itos(r[j + 3]) + ":" + rtos(w[j + 3]));
@ -950,8 +950,8 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
int is = indices.size();
PoolVector<int>::Write w = indices.write();
for (int i = 0; i < is; i += 3) {
SWAP(w[i + 1], w[i + 2]);
for (int k = 0; k < is; k += 3) {
SWAP(w[k + 1], w[k + 2]);
}
}
array[Mesh::ARRAY_INDEX] = indices;
@ -964,10 +964,10 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
indices.resize(vs);
{
PoolVector<int>::Write w = indices.write();
for (int i = 0; i < vs; i += 3) {
w[i] = i;
w[i + 1] = i + 2;
w[i + 2] = i + 1;
for (int k = 0; k < vs; k += 3) {
w[k] = k;
w[k + 1] = k + 2;
w[k + 2] = k + 1;
}
}
array[Mesh::ARRAY_INDEX] = indices;

View File

@ -132,9 +132,9 @@ void ResourceImporterLayeredTexture::_save_tex(const Vector<Ref<Image> > &p_imag
int mmc = image->get_mipmap_count() + 1;
f->store_32(mmc);
for (int i = 0; i < mmc; i++) {
for (int j = 0; j < mmc; j++) {
if (i > 0) {
if (j > 0) {
image->shrink_x2();
}

View File

@ -1314,9 +1314,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (bool(p_options["external_files/store_in_subdir"])) {
String subdir_name = p_source_file.get_file().get_basename();
DirAccess *da = DirAccess::open(base_path);
Error err = da->make_dir(subdir_name);
Error err2 = da->make_dir(subdir_name);
memdelete(da);
ERR_FAIL_COND_V(err != OK && err != ERR_ALREADY_EXISTS, err);
ERR_FAIL_COND_V(err2 != OK && err2 != ERR_ALREADY_EXISTS, err2);
base_path = base_path.plus_file(subdir_name);
}
}
@ -1331,7 +1331,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float texel_size = p_options["meshes/lightmap_texel_size"];
texel_size = MAX(0.001, texel_size);
EditorProgress progress("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
EditorProgress progress2("gen_lightmaps", TTR("Generating Lightmaps"), meshes.size());
int step = 0;
for (Map<Ref<ArrayMesh>, Transform>::Element *E = meshes.front(); E; E = E->next()) {
@ -1341,10 +1341,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
name = "Mesh " + itos(step);
}
progress.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
progress2.step(TTR("Generating for Mesh: ") + name + " (" + itos(step) + "/" + itos(meshes.size()) + ")", step);
Error err = mesh->lightmap_unwrap(E->get(), texel_size);
if (err != OK) {
Error err2 = mesh->lightmap_unwrap(E->get(), texel_size);
if (err2 != OK) {
EditorNode::add_io_error("Mesh '" + name + "' failed lightmap generation. Please fix geometry.");
}
step++;