Makes more editor strings translatable
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text
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@ -456,7 +456,7 @@ MeshInstanceEditor::MeshInstanceEditor() {
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add_child(err_dialog);
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debug_uv_dialog = memnew(AcceptDialog);
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debug_uv_dialog->set_title("UV Channel Debug");
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debug_uv_dialog->set_title(TTR("UV Channel Debug"));
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add_child(debug_uv_dialog);
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debug_uv = memnew(Control);
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debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE);
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