3D Physics Rework, Other Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=-

3D Physics:
-Fixed "Bounce" parameter in 3D
-Fixed bug affecting Area (sometims it would not detect properly)
-Vehicle Body has seen heavy work
-Added Query API for doing space queries in 3D. Needs some docs though.
-Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up:
   -PinJoint
   -HingeJoint (with motor)
   -SliderJoint
   -ConeTwistJoint
   -Generic6DOFJoint
-Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions:
    -input_event (mouse or multitouch input over the body)
    -mouse_enter (mouse entered the body area)
    -mouse_exit (mouse exited body area)
   For Area it needs to be activated manually, as it isn't by default (ray goes thru).

Other:

-Begun working on Windows 8 (RT) port. Compiles but does not work yet.
-Added TheoraPlayer library for improved to-texture and portable video support.
-Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
This commit is contained in:
Juan Linietsky
2014-09-15 11:33:30 -03:00
parent 1a2cb755e2
commit 8cab401d08
217 changed files with 81476 additions and 8145 deletions

View File

@ -183,6 +183,7 @@ public:
//call/constructor operator
OP_CALL,
OP_PARENT_CALL,
OP_YIELD,
OP_EXTENDS,
//indexing operator
OP_INDEX,
@ -225,7 +226,7 @@ public:
OP_ASSIGN_BIT_XOR,
OP_BIT_AND,
OP_BIT_OR,
OP_BIT_XOR
OP_BIT_XOR,
};
Operator op;
@ -258,6 +259,7 @@ public:
Node* condition;
AssertNode() { type=TYPE_ASSERT; }
};
struct NewLineNode : public Node {
int line;
NewLineNode() { type=TYPE_NEWLINE; }