Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.

This commit is contained in:
Dario
2025-09-02 15:12:37 -03:00
parent fcd1cf8d57
commit 8c4180adf4
4 changed files with 19 additions and 9 deletions

View File

@ -150,6 +150,7 @@ public:
RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE,
RESOURCE_USAGE_ATTACHMENT_FRAGMENT_SHADING_RATE_READ,
RESOURCE_USAGE_ATTACHMENT_FRAGMENT_DENSITY_MAP_READ,
RESOURCE_USAGE_GENERAL,
RESOURCE_USAGE_MAX
};