Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
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@ -150,6 +150,7 @@ public:
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RESOURCE_USAGE_ATTACHMENT_DEPTH_STENCIL_READ_WRITE,
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RESOURCE_USAGE_ATTACHMENT_FRAGMENT_SHADING_RATE_READ,
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RESOURCE_USAGE_ATTACHMENT_FRAGMENT_DENSITY_MAP_READ,
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RESOURCE_USAGE_GENERAL,
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RESOURCE_USAGE_MAX
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};
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