Add aerial perspective to fixed fog
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@ -914,7 +914,7 @@ public:
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virtual void environment_set_sdfgi_frames_to_converge(EnvironmentSDFGIFramesToConverge p_frames) = 0;
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virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density) = 0;
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virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective) = 0;
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enum EnvVolumetricFogShadowFilter {
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ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
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