-project settings are saved when changed
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
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@ -2796,6 +2796,7 @@ void Control::_bind_methods() {
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ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"size_flags/horizontal", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_h_size_flags"),_SCS("get_h_size_flags") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"size_flags/vertical", PROPERTY_HINT_FLAGS, "Expand,Fill"), _SCS("set_v_size_flags"),_SCS("get_v_size_flags") );
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ADD_PROPERTY( PropertyInfo(Variant::INT,"size_flags/stretch_ratio", PROPERTY_HINT_RANGE, "1,128,0.01"), _SCS("set_stretch_ratio"),_SCS("get_stretch_ratio") );
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ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"theme/theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), _SCS("set_theme"),_SCS("get_theme") );
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BIND_CONSTANT( ANCHOR_BEGIN );
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BIND_CONSTANT( ANCHOR_END );
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