Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
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@ -131,6 +131,7 @@ class CustomPropertyEditor : public Popup {
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void config_value_editors(int p_amount, int p_columns,int p_label_w,const List<String>& p_strings);
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void config_action_buttons(const List<String>& p_strings);
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protected:
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void _notification(int p_what);
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@ -231,6 +232,7 @@ class PropertyEditor : public Control {
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bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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void _resource_preview_done(const String& p_path,const Ref<Texture>& p_preview,Variant p_ud);
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UndoRedo *undo_redo;
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protected:
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