Changed import workflow
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
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@ -142,8 +142,12 @@ public:
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Ref<ResourceImportMetadata> get_import_metadata() const;
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#ifdef TOOLS_ENABLED
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uint32_t hash_edited_version() const;
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virtual void set_last_modified_time(uint64_t p_time) { last_modified_time=p_time; }
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uint64_t get_last_modified_time() const { return last_modified_time; }
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