Compile out editor-only logic within validate_property in games

This commit is contained in:
LuoZhihao
2025-06-12 12:54:19 +08:00
parent d9cd011e2f
commit 8ba4656ea3
69 changed files with 274 additions and 119 deletions

View File

@ -97,6 +97,9 @@ void NoiseTexture2D::_bind_methods() {
}
void NoiseTexture2D::_validate_property(PropertyInfo &p_property) const {
if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
if (p_property.name == "bump_strength") {
if (!as_normal_map) {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;