Add a new HashMap implementation

Adds a new, cleaned up, HashMap implementation.

* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
  for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).

This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
This commit is contained in:
reduz
2022-05-08 10:09:19 +02:00
committed by Rémi Verschelde
parent 9b7e16a6b8
commit 8b7c7f5a75
95 changed files with 1434 additions and 1874 deletions

View File

@ -2371,9 +2371,8 @@ Array TextServerAdvanced::font_get_glyph_list(const RID &p_font_rid, const Vecto
Array ret;
const HashMap<int32_t, FontGlyph> &gl = fd->cache[size]->glyph_map;
const int32_t *E = nullptr;
while ((E = gl.next(E))) {
ret.push_back(*E);
for (const KeyValue<int32_t, FontGlyph> &E : gl) {
ret.push_back(E.key);
}
return ret;
}
@ -2864,9 +2863,8 @@ String TextServerAdvanced::font_get_supported_chars(const RID &p_font_rid) const
#endif
if (at_size) {
const HashMap<int32_t, FontGlyph> &gl = at_size->glyph_map;
const int32_t *E = nullptr;
while ((E = gl.next(E))) {
chars = chars + String::chr(*E);
for (const KeyValue<int32_t, FontGlyph> &E : gl) {
chars = chars + String::chr(E.key);
}
}
return chars;