Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation -Use current node to clip children nodes -Further fixes to Vulkan barriers -Changed font texture generation to white, fixes dark eges when blurred -Other small misc fixes to backbuffer code.
This commit is contained in:
@ -1184,6 +1184,14 @@ public:
|
||||
|
||||
virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable) = 0;
|
||||
|
||||
enum CanvasGroupMode {
|
||||
CANVAS_GROUP_MODE_DISABLED,
|
||||
CANVAS_GROUP_MODE_OPAQUE,
|
||||
CANVAS_GROUP_MODE_TRANSPARENT,
|
||||
};
|
||||
|
||||
virtual void canvas_item_set_canvas_group_mode(RID p_item, CanvasGroupMode p_mode, float p_clear_margin = 5.0, bool p_fit_empty = false, float p_fit_margin = 0.0, bool p_blur_mipmaps = false) = 0;
|
||||
|
||||
virtual RID canvas_light_create() = 0;
|
||||
virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas) = 0;
|
||||
virtual void canvas_light_set_enabled(RID p_light, bool p_enabled) = 0;
|
||||
|
||||
Reference in New Issue
Block a user