Expose audio streams get_length()
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@ -50,8 +50,6 @@ public:
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virtual void seek(float p_time) = 0;
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virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0;
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virtual float get_length() const = 0; //if supported, otherwise return 0
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};
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class AudioStreamPlaybackResampled : public AudioStreamPlayback {
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@ -85,9 +83,14 @@ class AudioStream : public Resource {
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GDCLASS(AudioStream, Resource)
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OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
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protected:
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static void _bind_methods();
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public:
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virtual Ref<AudioStreamPlayback> instance_playback() = 0;
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virtual String get_stream_name() const = 0;
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virtual float get_length() const = 0; //if supported, otherwise return 0
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};
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class AudioStreamPlaybackRandomPitch;
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@ -114,6 +117,8 @@ public:
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virtual Ref<AudioStreamPlayback> instance_playback();
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virtual String get_stream_name() const;
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virtual float get_length() const; //if supported, otherwise return 0
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AudioStreamRandomPitch();
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};
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@ -139,8 +144,6 @@ public:
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virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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virtual float get_length() const; //if supported, otherwise return 0
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~AudioStreamPlaybackRandomPitch();
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};
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