Cleanup remaining EditorUndoRedoManager usages

This commit is contained in:
kobewi
2022-11-24 18:28:49 +01:00
parent cd3d6e63a6
commit 8a3d2f4e0c
59 changed files with 408 additions and 406 deletions

View File

@ -46,9 +46,8 @@
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo) {
RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor) {
scene_tree_editor = p_scene_tree_editor;
undo_redo = p_undo_redo;
preview_node = nullptr;
set_title(TTR("Batch Rename"));
@ -582,7 +581,8 @@ void RenameDialog::rename() {
// Forward recursive as opposed to the actual renaming.
_iterate_scene(root_node, selected_node_list, &global_count);
if (undo_redo.is_valid() && !to_rename.is_empty()) {
if (!to_rename.is_empty()) {
Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("Batch Rename"));
// Make sure to iterate reversed so that child nodes will find parents.