Cleanup remaining EditorUndoRedoManager usages
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@ -46,9 +46,8 @@
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#include "scene/gui/separator.h"
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#include "scene/gui/tab_container.h"
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RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, Ref<EditorUndoRedoManager> p_undo_redo) {
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RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor) {
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scene_tree_editor = p_scene_tree_editor;
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undo_redo = p_undo_redo;
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preview_node = nullptr;
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set_title(TTR("Batch Rename"));
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@ -582,7 +581,8 @@ void RenameDialog::rename() {
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// Forward recursive as opposed to the actual renaming.
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_iterate_scene(root_node, selected_node_list, &global_count);
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if (undo_redo.is_valid() && !to_rename.is_empty()) {
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if (!to_rename.is_empty()) {
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Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
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undo_redo->create_action(TTR("Batch Rename"));
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// Make sure to iterate reversed so that child nodes will find parents.
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