Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
- The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
- The renderer can still be changed in the Project Settings or using
the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
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@ -25,7 +25,7 @@ SConscript("winmidi/SCsub")
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# Graphics drivers
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if env["vulkan"]:
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SConscript("vulkan/SCsub")
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SConscript("opengl/SCsub")
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SConscript("gles3/SCsub")
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SConscript("gl_context/SCsub")
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else:
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SConscript("dummy/SCsub")
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