2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
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@ -27,7 +27,7 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "drivers/gles2/rasterizer_gles2.h"
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#include "drivers/gles1/rasterizer_gles1.h"
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#include "os_windows.h"
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#include "drivers/nedmalloc/memory_pool_static_nedmalloc.h"
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#include "drivers/unix/memory_pool_static_malloc.h"
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@ -130,11 +130,11 @@ void RedirectIOToConsole() {
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int OS_Windows::get_video_driver_count() const {
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return 2;
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return 1;
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}
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const char * OS_Windows::get_video_driver_name(int p_driver) const {
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return p_driver==0?"GLES2":"GLES1";
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return p_driver=="GLES2";
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}
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OS::VideoMode OS_Windows::get_default_video_mode() const {
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