2D Rewrite Step [1]
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
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@ -25,8 +25,6 @@ env_ios = env.Clone();
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if env['ios_gles22_override'] == "yes":
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env_ios.Append(CPPFLAGS=['-DGLES2_OVERRIDE'])
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if env['ios_GLES1_override'] == "yes":
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env_ios.Append(CPPFLAGS=['-DGLES1_OVERRIDE'])
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if env['ios_appirater'] == "yes":
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env_ios.Append(CPPFLAGS=['-DAPPIRATER_ENABLED'])
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