Rename OSX to macOS and iPhoneOS to iOS.

This commit is contained in:
bruvzg
2022-07-20 09:28:22 +03:00
parent 292c952e3b
commit 8823eae328
245 changed files with 1151 additions and 1149 deletions

View File

@ -184,15 +184,15 @@ env.Append(CPPDEFINES=["GDEXTENSION"])
env.Append(CPPPATH=["../"])
sources = Glob("../*.cpp")
if env["platform"] == "osx":
methods.write_osx_plist(
f'./bin/libtextserver_fallback.osx.{env["target"]}.framework',
f'libtextserver_fallback.osx.{env["target"]}',
if env["platform"] == "macos":
methods.write_macos_plist(
f'./bin/libtextserver_fallback.macos.{env["target"]}.framework',
f'libtextserver_fallback.macos.{env["target"]}',
"org.godotengine.textserver_fallback",
"Fallback Text Server",
)
library = env.SharedLibrary(
f'./bin/libtextserver_fallback.osx.{env["target"]}.framework/libtextserver_fallback.osx.{env["target"]}',
f'./bin/libtextserver_fallback.macos.{env["target"]}.framework/libtextserver_fallback.macos.{env["target"]}',
source=sources,
)
else:

View File

@ -98,7 +98,7 @@ def make_icu_data(target, source, env):
g.write("#endif")
def write_osx_plist(target, binary_name, identifier, name):
def write_macos_plist(target, binary_name, identifier, name):
os.makedirs(f"{target}/Resourece/", exist_ok=True)
f = open(f"{target}/Resourece/Info.plist", "w")

View File

@ -8,5 +8,5 @@ linux.64.debug = "bin/libtextserver_fallback.linux.debug.64.so"
linux.64.release = "bin/libtextserver_fallback.linux.release.64.so"
windows.64.debug = "bin/libtextserver_fallback.windows.debug.64.dll"
windows.64.release = "bin/libtextserver_fallback.windows.release.64.dll"
macos.debug = "bin/libtextserver_fallback.osx.debug.framework"
macos.release = "bin/libtextserver_fallback.osx.release.framework"
macos.debug = "bin/libtextserver_fallback.macos.debug.framework"
macos.release = "bin/libtextserver_fallback.macos.release.framework"