Rename OSX to macOS and iPhoneOS to iOS.
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@ -184,15 +184,15 @@ env.Append(CPPDEFINES=["GDEXTENSION"])
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env.Append(CPPPATH=["../"])
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sources = Glob("../*.cpp")
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if env["platform"] == "osx":
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methods.write_osx_plist(
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f'./bin/libtextserver_fallback.osx.{env["target"]}.framework',
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f'libtextserver_fallback.osx.{env["target"]}',
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if env["platform"] == "macos":
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methods.write_macos_plist(
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f'./bin/libtextserver_fallback.macos.{env["target"]}.framework',
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f'libtextserver_fallback.macos.{env["target"]}',
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"org.godotengine.textserver_fallback",
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"Fallback Text Server",
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)
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library = env.SharedLibrary(
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f'./bin/libtextserver_fallback.osx.{env["target"]}.framework/libtextserver_fallback.osx.{env["target"]}',
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f'./bin/libtextserver_fallback.macos.{env["target"]}.framework/libtextserver_fallback.macos.{env["target"]}',
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source=sources,
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)
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else:
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@ -98,7 +98,7 @@ def make_icu_data(target, source, env):
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g.write("#endif")
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def write_osx_plist(target, binary_name, identifier, name):
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def write_macos_plist(target, binary_name, identifier, name):
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os.makedirs(f"{target}/Resourece/", exist_ok=True)
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f = open(f"{target}/Resourece/Info.plist", "w")
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@ -8,5 +8,5 @@ linux.64.debug = "bin/libtextserver_fallback.linux.debug.64.so"
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linux.64.release = "bin/libtextserver_fallback.linux.release.64.so"
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windows.64.debug = "bin/libtextserver_fallback.windows.debug.64.dll"
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windows.64.release = "bin/libtextserver_fallback.windows.release.64.dll"
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macos.debug = "bin/libtextserver_fallback.osx.debug.framework"
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macos.release = "bin/libtextserver_fallback.osx.release.framework"
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macos.debug = "bin/libtextserver_fallback.macos.debug.framework"
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macos.release = "bin/libtextserver_fallback.macos.release.framework"
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