Fix input action pressed state not changing for quick joystick movements.

fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
This commit is contained in:
Andreas Haas
2016-09-15 19:30:35 +02:00
parent 8bcb6a290c
commit 84783fe77b
4 changed files with 8 additions and 60 deletions

View File

@ -72,7 +72,6 @@ public:
const List<InputEvent> *get_action_list(const StringName& p_action);
bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const;
const Map<StringName, Action>& get_action_map() const;
void load_from_globals();