Fix input action pressed state not changing for quick joystick movements.
fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
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@ -72,7 +72,6 @@ public:
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const List<InputEvent> *get_action_list(const StringName& p_action);
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bool event_is_action(const InputEvent& p_event, const StringName& p_action) const;
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bool event_is_joy_motion_action_pressed(const InputEvent& p_event) const;
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const Map<StringName, Action>& get_action_map() const;
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void load_from_globals();
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