Ability to visually debug geometry visually:

-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
This commit is contained in:
Juan Linietsky
2015-09-20 13:03:46 -03:00
106 changed files with 2025 additions and 445 deletions

View File

@ -98,6 +98,7 @@ static bool init_maximized=false;
static bool init_fullscreen=false;
static bool init_use_custom_pos=false;
static bool debug_collisions=false;
static bool debug_navigation=false;
static Vector2 init_custom_pos;
static int video_driver_idx=-1;
static int audio_driver_idx=-1;
@ -517,6 +518,8 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas
debug_mode="local";
} else if (I->get()=="-debugcol" || I->get()=="-dc") {
debug_collisions=true;
} else if (I->get()=="-debugnav" || I->get()=="-dn") {
debug_navigation=true;
} else if (I->get()=="-editor_scene") {
if (I->next()) {
@ -1160,6 +1163,9 @@ bool Main::start() {
if (debug_collisions) {
sml->set_debug_collisions_hint(true);
}
if (debug_navigation) {
sml->set_debug_navigation_hint(true);
}
#ifdef TOOLS_ENABLED