Add ability to use custom script templates.

Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.

Ideas for further improvements:

- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
This commit is contained in:
Andreas Haas
2017-06-13 20:03:08 +00:00
parent a8a1f2e2a8
commit 8361b1ce07
10 changed files with 111 additions and 4 deletions

View File

@ -116,6 +116,18 @@ void ScriptCreateDialog::_parent_name_changed(const String &p_parent) {
_update_dialog();
}
void ScriptCreateDialog::_template_changed(int p_template) {
if (p_template == 0) {
//default
script_template = "";
return;
}
String ext = ScriptServer::get_language(language_menu->get_selected())->get_extension();
String name = template_menu->get_item_text(p_template) + "." + ext;
script_template = EditorSettings::get_singleton()->get_settings_path() + "/script_templates/" + name;
}
void ScriptCreateDialog::ok_pressed() {
if (is_new_script_created) {
@ -134,7 +146,13 @@ void ScriptCreateDialog::_create_new() {
if (has_named_classes)
cname = class_name->get_text();
Ref<Script> scr = ScriptServer::get_language(language_menu->get_selected())->get_template(cname, parent_name->get_text());
Ref<Script> scr;
if (script_template != "") {
scr = ResourceLoader::load(script_template)->duplicate();
ScriptServer::get_language(language_menu->get_selected())->make_template(cname, parent_name->get_text(), scr);
} else {
scr = ScriptServer::get_language(language_menu->get_selected())->get_template(cname, parent_name->get_text());
}
String selected_language = language_menu->get_item_text(language_menu->get_selected());
editor_settings->set_project_metadata("script_setup", "last_selected_language", selected_language);
@ -175,7 +193,8 @@ void ScriptCreateDialog::_load_exist() {
void ScriptCreateDialog::_lang_changed(int l) {
l = language_menu->get_selected();
if (ScriptServer::get_language(l)->has_named_classes()) {
ScriptLanguage *language = ScriptServer::get_language(l);
if (language->has_named_classes()) {
has_named_classes = true;
} else {
has_named_classes = false;
@ -187,7 +206,7 @@ void ScriptCreateDialog::_lang_changed(int l) {
can_inherit_from_file = false;
}
String selected_ext = "." + ScriptServer::get_language(l)->get_extension();
String selected_ext = "." + language->get_extension();
String path = file_path->get_text();
String extension = "";
if (path != "") {
@ -204,7 +223,7 @@ void ScriptCreateDialog::_lang_changed(int l) {
List<String> extensions;
// get all possible extensions for script
for (int l = 0; l < language_menu->get_item_count(); l++) {
ScriptServer::get_language(l)->get_recognized_extensions(&extensions);
language->get_recognized_extensions(&extensions);
}
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
@ -218,6 +237,18 @@ void ScriptCreateDialog::_lang_changed(int l) {
file_path->set_text(path);
}
bool use_templates = language->is_using_templates();
template_menu->set_disabled(!use_templates);
if (use_templates) {
Vector<String> template_list = EditorSettings::get_singleton()->get_script_templates(language->get_extension());
template_menu->clear();
template_menu->add_item(TTR("Default"));
for (int i = 0; i < template_list.size(); i++) {
template_menu->add_item(template_list[i]);
}
}
_update_dialog();
}
@ -471,6 +502,7 @@ void ScriptCreateDialog::_bind_methods() {
ClassDB::bind_method("_browse_path", &ScriptCreateDialog::_browse_path);
ClassDB::bind_method("_file_selected", &ScriptCreateDialog::_file_selected);
ClassDB::bind_method("_path_changed", &ScriptCreateDialog::_path_changed);
ClassDB::bind_method("_template_changed", &ScriptCreateDialog::_template_changed);
ADD_SIGNAL(MethodInfo("script_created", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
}
@ -629,6 +661,16 @@ ScriptCreateDialog::ScriptCreateDialog() {
gc->add_child(l);
gc->add_child(class_name);
/* Templates */
template_menu = memnew(OptionButton);
l = memnew(Label);
l->set_text(TTR("Template"));
l->set_align(Label::ALIGN_RIGHT);
gc->add_child(l);
gc->add_child(template_menu);
template_menu->connect("item_selected", this, "_template_changed");
/* Built-in Script */
internal = memnew(CheckButton);