Add ability to use custom script templates.

Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.

Ideas for further improvements:

- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
This commit is contained in:
Andreas Haas
2017-06-13 20:03:08 +00:00
parent a8a1f2e2a8
commit 8361b1ce07
10 changed files with 111 additions and 4 deletions

View File

@ -196,6 +196,8 @@ public:
virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const = 0;
virtual Script *create_script() const = 0;
virtual bool has_named_classes() const = 0;