Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
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@ -638,7 +638,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
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if (texture->resize_to_po2) {
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if (p_image->is_compressed()) {
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ERR_PRINTS("Texture '" + texture->path + "' was required to be a power of 2 (because it uses either mipmaps or repeat), so it was decompressed. This will hurt performance and memory usage.");
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ERR_PRINTS("Texture '" + texture->path + "' is required to be a power of 2 because it uses either mipmaps or repeat, so it was decompressed. This will hurt performance and memory usage.");
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}
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if (img == p_image) {
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@ -659,7 +659,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
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img->resize(texture->alloc_width, texture->alloc_height, Image::INTERPOLATE_BILINEAR);
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}
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};
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}
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GLenum blit_target = (texture->target == GL_TEXTURE_CUBE_MAP) ? _cube_side_enum[p_layer] : GL_TEXTURE_2D;
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@ -718,7 +718,7 @@ void RasterizerStorageGLES2::texture_set_data(RID p_texture, const Ref<Image> &p
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int size, ofs;
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img->get_mipmap_offset_and_size(i, ofs, size);
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if (texture->compressed) {
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if (compressed) {
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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int bw = w;
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@ -5733,7 +5733,7 @@ void RasterizerStorageGLES2::initialize() {
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config.float_texture_supported = config.extensions.has("GL_ARB_texture_float") || config.extensions.has("GL_OES_texture_float");
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config.s3tc_supported = config.extensions.has("GL_EXT_texture_compression_s3tc") || config.extensions.has("WEBGL_compressed_texture_s3tc");
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config.etc1_supported = config.extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || config.extensions.has("WEBGL_compressed_texture_etc1");
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config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc");
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config.pvrtc_supported = config.extensions.has("IMG_texture_compression_pvrtc") || config.extensions.has("WEBGL_compressed_texture_pvrtc");
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config.support_npot_repeat_mipmap = config.extensions.has("GL_OES_texture_npot");
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#endif
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@ -5799,7 +5799,7 @@ void RasterizerStorageGLES2::initialize() {
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#endif
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config.rgtc_supported = config.extensions.has("GL_EXT_texture_compression_rgtc") || config.extensions.has("GL_ARB_texture_compression_rgtc") || config.extensions.has("EXT_texture_compression_rgtc");
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config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc");
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config.bptc_supported = config.extensions.has("GL_ARB_texture_compression_bptc") || config.extensions.has("EXT_texture_compression_bptc");
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//determine formats for depth textures (or renderbuffers)
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if (config.support_depth_texture) {
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@ -729,9 +729,6 @@ uniform highp vec2 viewport_size;
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uniform vec2 screen_pixel_size;
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#endif
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// I think supporting this in GLES2 is difficult
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// uniform highp sampler2D depth_buffer;
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#if defined(SCREEN_TEXTURE_USED)
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uniform highp sampler2D screen_texture; //texunit:-4
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#endif
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