Add buttons in Remote Scene Tree
A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene. A toggle visibility button is also available.
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@ -129,6 +129,7 @@ protected:
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void _debugger_wants_stop(int p_id);
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void _debugger_changed(int p_tab);
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void _remote_tree_updated(int p_debugger);
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void _remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
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void _remote_object_updated(ObjectID p_id, int p_debugger);
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void _remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger);
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void _remote_object_requested(ObjectID p_id, int p_debugger);
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