Fix glow visual compatibility regression (issue #112469)

Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.

The default was inadvertently changed from 1.0 to 0.0 in PR #110077,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.

Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml

Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.

Fixes #112469
This commit is contained in:
Claude
2025-11-06 14:26:50 +00:00
parent cb3af5afff
commit 802eb0b1a0
5 changed files with 5 additions and 5 deletions

View File

@ -49,7 +49,7 @@ private:
float glow_intensity = 1.0;
float glow_bloom = 0.0;
float glow_hdr_bleed_threshold = 0.0;
float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;

View File

@ -2829,7 +2829,7 @@ void RasterizerSceneGLES3::_render_post_processing(const RenderDataGLES3 *p_rend
bool glow_enabled = false;
float glow_intensity = 1.0;
float glow_bloom = 0.0;
float glow_hdr_bleed_threshold = 0.0;
float glow_hdr_bleed_threshold = 1.0;
float glow_hdr_bleed_scale = 2.0;
float glow_hdr_luminance_cap = 12.0;
float srgb_white = 1.0;