Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts: servers/visual/visual_server_raster.h
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@ -937,9 +937,19 @@ public:
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INSTANCE_FLAG_MAX
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};
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enum ShadowCastingSetting {
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SHADOW_CASTING_SETTING_OFF,
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SHADOW_CASTING_SETTING_ON,
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SHADOW_CASTING_SETTING_DOUBLE_SIDED,
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SHADOW_CASTING_SETTING_SHADOWS_ONLY,
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};
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virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled)=0;
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virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const=0;
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virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, ShadowCastingSetting p_shadow_casting_setting) = 0;
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virtual ShadowCastingSetting instance_geometry_get_cast_shadows_setting(RID p_instance) const = 0;
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virtual void instance_geometry_set_material_override(RID p_instance, RID p_material)=0;
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virtual RID instance_geometry_get_material_override(RID p_instance) const=0;
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