Remove unused members from Viewport
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@ -260,11 +260,8 @@ private:
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RID contact_3d_debug_multimesh;
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RID contact_3d_debug_instance;
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Rect2 last_vp_rect;
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bool transparent_bg = false;
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bool use_hdr_2d = false;
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bool gen_mipmaps = false;
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bool snap_controls_to_pixels = true;
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bool snap_2d_transforms_to_pixel = false;
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