Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
Also fixed a few uninitialized memory variables.
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@ -673,6 +673,7 @@ public:
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void push_item(Object *p_object, const String &p_property = "", bool p_inspector_only = false);
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void edit_item(Object *p_object);
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void edit_item_resource(RES p_resource);
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bool item_has_editor(Object *p_object);
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void open_request(const String &p_path);
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