Merge pull request #102116 from Giganzo/tree-get_item_rect
Fix `get_item_area_rect` when tree is scrolled
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@ -5208,10 +5208,12 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const {
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}
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int ofs = get_item_offset(p_item);
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int height = compute_item_height(p_item);
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int height = compute_item_height(p_item) + theme_cache.v_separation;
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Rect2 r;
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r.position.y = ofs;
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r.position.y = ofs - theme_cache.offset.y + theme_cache.panel_style->get_offset().y;
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r.size.height = height;
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bool rtl = is_layout_rtl();
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const Rect2 content_rect = _get_content_rect();
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if (p_column == -1) {
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r.position.x = 0;
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@ -5221,18 +5223,45 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const {
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for (int i = 0; i < p_column; i++) {
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accum += get_column_width(i);
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}
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r.position.x = accum;
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r.position.x = (rtl) ? get_size().x - (accum - theme_cache.offset.x) - get_column_width(p_column) - theme_cache.panel_style->get_margin(SIDE_LEFT) : accum - theme_cache.offset.x + theme_cache.panel_style->get_margin(SIDE_LEFT);
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r.size.x = get_column_width(p_column);
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if (p_button != -1) {
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// RTL direction support for button rect is different due to buttons not
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// having same behavior as they do in LTR when tree is scrolled.
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const TreeItem::Cell &c = p_item->cells[p_column];
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Vector2 ofst = Vector2(r.position.x + r.size.x, r.position.y);
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Vector2 ofst = Vector2(r.position.x + r.size.x + theme_cache.button_margin, r.position.y);
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// Compute total width of buttons block including spacings.
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int buttons_width = 0;
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for (int j = c.buttons.size() - 1; j >= 0; j--) {
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Ref<Texture2D> b = c.buttons[j].texture;
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Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
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ofst.x -= size.x;
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buttons_width += size.width + theme_cache.button_margin;
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}
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for (int j = c.buttons.size() - 1; j >= 0; j--) {
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Ref<Texture2D> b = c.buttons[j].texture;
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Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
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ofst.x -= size.x + theme_cache.button_margin;
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if (rtl) {
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if (j == p_button) {
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return Rect2(r.position, Size2(size.x, r.size.y));
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}
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r.position.x += size.x + theme_cache.button_margin;
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continue;
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}
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if (j == p_button) {
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return Rect2(ofst, size);
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float content_rect_end_x = content_rect.position.x + content_rect.size.width;
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if (r.position.x + r.size.x < content_rect_end_x) {
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return Rect2(ofst, Size2(size.x, r.size.y));
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}
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// Button block can be outside of content_rect
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if (content_rect_end_x - (r.position.x + theme_cache.h_separation) < buttons_width) {
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return Rect2(r.position + Point2(theme_cache.h_separation + (buttons_width - ((r.position.x + r.size.x) - ofst.x)), 0), Size2(size.x, r.size.y));
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}
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return Rect2(ofst - Vector2((r.position.x + r.size.x) - content_rect_end_x, 0), Size2(size.x, r.size.y));
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}
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}
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}
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