-Fixed a few bugs in Viewport

-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
This commit is contained in:
Juan Linietsky
2014-04-10 00:18:27 -03:00
parent b4969373b3
commit 7ea3e8267a
66 changed files with 2748 additions and 84 deletions

View File

@ -927,7 +927,7 @@ AudioServerSW::AudioServerSW(SampleManagerSW *p_sample_manager) {
sample_manager=p_sample_manager;
String interp = GLOBAL_DEF("audio/mixer_interp","linear");
Globals::get_singleton()->set_custom_property_info("audio/mixer",PropertyInfo(Variant::STRING,"audio/mixer",PROPERTY_HINT_ENUM,"raw,linear,cubic"));
Globals::get_singleton()->set_custom_property_info("audio/mixer_interp",PropertyInfo(Variant::STRING,"audio/mixer_interp",PROPERTY_HINT_ENUM,"raw,linear,cubic"));
if (interp=="raw")
mixer_interp=AudioMixerSW::INTERPOLATION_RAW;
else if (interp=="cubic")

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@ -444,7 +444,7 @@ public:
virtual void begin_frame()=0;
virtual void set_viewport(const VS::ViewportRect& p_viewport)=0;
virtual void set_render_target(RID p_render_target)=0;
virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0;
virtual void clear_viewport(const Color& p_color)=0;
virtual void capture_viewport(Image* r_capture)=0;

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@ -1384,7 +1384,7 @@ void RasterizerDummy::set_viewport(const VS::ViewportRect& p_viewport) {
}
void RasterizerDummy::set_render_target(RID p_render_target) {
void RasterizerDummy::set_render_target(RID p_render_target,bool p_transparent_bg) {
}

View File

@ -627,7 +627,7 @@ public:
virtual void begin_frame();
virtual void set_viewport(const VS::ViewportRect& p_viewport);
virtual void set_render_target(RID p_render_target);
virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false);
virtual void clear_viewport(const Color& p_color);
virtual void capture_viewport(Image* r_capture);

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@ -1136,6 +1136,25 @@ RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const
}
void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) {
Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND(!viewport);
viewport->render_target_vflip=p_enable;
}
bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
const Viewport *viewport = viewport_owner.get( p_viewport );
ERR_FAIL_COND_V(!viewport,false);
return viewport->render_target_vflip;
}
void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
VS_CHANGED;
@ -1164,6 +1183,9 @@ void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_
ERR_FAIL_COND(!viewport);
viewport->rect=p_rect;
if (viewport->render_target.is_valid()) {
rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
}
}
@ -5450,7 +5472,7 @@ void VisualServerRaster::_draw_viewports() {
continue;
}
rasterizer->set_render_target(vp->render_target);
rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip);
_draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) {

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@ -484,8 +484,8 @@ class VisualServerRaster : public VisualServer {
bool hide_scenario;
bool hide_canvas;
bool transparent_bg;
bool queue_capture;
bool render_target_vflip;
Image capture;
bool rendered_in_prev_frame;
@ -512,7 +512,7 @@ class VisualServerRaster : public VisualServer {
SelfList<Viewport> update_list;
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false;}
Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;}
};
SelfList<Viewport>::List viewport_update_list;
@ -911,6 +911,8 @@ public:
virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode);
virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const;
virtual RID viewport_get_render_target_texture(RID p_viewport) const;
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
virtual void viewport_queue_screen_capture(RID p_viewport);
virtual Image viewport_get_screen_capture(RID p_viewport) const;

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@ -889,6 +889,9 @@ public:
FUNC1RC(RenderTargetUpdateMode,viewport_get_render_target_update_mode,RID);
FUNC1RC(RID,viewport_get_render_target_texture,RID);
FUNC2(viewport_set_render_target_vflip,RID,bool);
FUNC1RC(bool,viewport_get_render_target_vflip,RID);
FUNC1(viewport_queue_screen_capture,RID);
FUNC1RC(Image,viewport_get_screen_capture,RID);

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@ -600,10 +600,13 @@ public:
RENDER_TARGET_UPDATE_ALWAYS
};
virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable)=0;
virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode)=0;
virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const=0;
virtual RID viewport_get_render_target_texture(RID p_viewport) const=0;
virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0;
virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0;
virtual void viewport_queue_screen_capture(RID p_viewport)=0;
virtual Image viewport_get_screen_capture(RID p_viewport) const=0;