Extract and reorganize texture resource classes
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@ -31,6 +31,7 @@
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#include "texture_loader_dds.h"
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#include "core/io/file_access.h"
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#include "scene/resources/image_texture.h"
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#define PF_FOURCC(s) ((uint32_t)(((s)[3] << 24U) | ((s)[2] << 16U) | ((s)[1] << 8U) | ((s)[0])))
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@ -32,7 +32,6 @@
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#define TEXTURE_LOADER_DDS_H
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#include "core/io/resource_loader.h"
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#include "scene/resources/texture.h"
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class ResourceFormatDDS : public ResourceFormatLoader {
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public:
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