WebGL 2 export per WebAssembly or asm.js

This commit is contained in:
eska
2017-03-28 03:21:21 +02:00
parent efaeebab4d
commit 7df7e9cc8b
11 changed files with 282 additions and 448 deletions

View File

@ -76,6 +76,7 @@ protected:
public:
Ref<EditorExportPlatform> get_platform() const;
bool has(const StringName &p_property) const { return values.has(p_property); }
Vector<String> get_files_to_export() const;
@ -170,6 +171,8 @@ public:
virtual Ref<EditorExportPreset> create_preset();
virtual void get_export_options(List<ExportOption> *r_options) = 0;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
virtual String get_name() const = 0;
virtual Ref<Texture> get_logo() const = 0;