WebGL 2 export per WebAssembly or asm.js
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@ -76,6 +76,7 @@ protected:
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public:
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Ref<EditorExportPlatform> get_platform() const;
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bool has(const StringName &p_property) const { return values.has(p_property); }
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Vector<String> get_files_to_export() const;
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@ -170,6 +171,8 @@ public:
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virtual Ref<EditorExportPreset> create_preset();
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virtual void get_export_options(List<ExportOption> *r_options) = 0;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { return true; }
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virtual String get_name() const = 0;
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virtual Ref<Texture> get_logo() const = 0;
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