WIP immediates and proper buffers swapping
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@ -319,7 +319,7 @@ public:
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virtual RID immediate_create()=0;
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virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID())=0;
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virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0;
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virtual void immediate_vertex_2d(RID p_immediate,const Vector3& p_vertex)=0;
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virtual void immediate_vertex_2d(RID p_immediate,const Vector2& p_vertex);
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virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0;
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virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0;
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virtual void immediate_color(RID p_immediate,const Color& p_color)=0;
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