[Debugger] Move quit shortcut configuration to the SceneDebugger
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@ -147,3 +147,37 @@ bool DebuggerMarshalls::OutputError::deserialize(const Array &p_arr) {
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CHECK_END(p_arr, idx, "OutputError");
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return true;
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}
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Array DebuggerMarshalls::serialize_key_shortcut(const Ref<Shortcut> &p_shortcut) {
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ERR_FAIL_COND_V(p_shortcut.is_null(), Array());
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Array keys;
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for (const Ref<InputEvent> ev : p_shortcut->get_events()) {
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const Ref<InputEventKey> kev = ev;
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ERR_CONTINUE(kev.is_null());
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if (kev->get_physical_keycode() != Key::NONE) {
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keys.push_back(true);
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keys.push_back(kev->get_physical_keycode_with_modifiers());
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} else {
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keys.push_back(false);
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keys.push_back(kev->get_keycode_with_modifiers());
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}
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}
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return keys;
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}
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Ref<Shortcut> DebuggerMarshalls::deserialize_key_shortcut(const Array &p_keys) {
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Array key_events;
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ERR_FAIL_COND_V(p_keys.size() % 2 != 0, Ref<Shortcut>());
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for (int i = 0; i < p_keys.size(); i += 2) {
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ERR_CONTINUE(p_keys[i].get_type() != Variant::BOOL);
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ERR_CONTINUE(p_keys[i + 1].get_type() != Variant::INT);
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key_events.push_back(InputEventKey::create_reference((Key)p_keys[i + 1].operator int(), p_keys[i].operator bool()));
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}
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if (key_events.is_empty()) {
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return Ref<Shortcut>();
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}
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Ref<Shortcut> shortcut;
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shortcut.instantiate();
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shortcut->set_events(key_events);
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return shortcut;
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}
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@ -31,6 +31,7 @@
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#ifndef DEBUGGER_MARSHALLS_H
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#define DEBUGGER_MARSHALLS_H
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#include "core/input/shortcut.h"
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#include "core/object/script_language.h"
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struct DebuggerMarshalls {
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@ -68,6 +69,9 @@ struct DebuggerMarshalls {
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Array serialize();
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bool deserialize(const Array &p_arr);
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};
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static Array serialize_key_shortcut(const Ref<Shortcut> &p_shortcut);
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static Ref<Shortcut> deserialize_key_shortcut(const Array &p_keys);
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};
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#endif // DEBUGGER_MARSHALLS_H
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