Style: Format code with clang-format 6.0.1
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@ -4,10 +4,9 @@ void AnimationNodeBlendSpace1D::set_tree(AnimationTree *p_player) {
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AnimationRootNode::set_tree(p_player);
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for(int i=0;i<blend_points_used;i++) {
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for (int i = 0; i < blend_points_used; i++) {
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blend_points[i].node->set_tree(p_player);
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}
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}
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void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const {
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