Adapt platforms to AudioServer refactoring
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
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@ -29,17 +29,13 @@
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#ifndef OS_SERVER_H
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#define OS_SERVER_H
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#include "main/input_default.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/visual_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/audio/audio_driver_dummy.h"
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#include "servers/physics_server.h"
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#include "servers/audio/audio_server_sw.h"
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#include "servers/audio/sample_manager_sw.h"
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#include "servers/spatial_sound/spatial_sound_server_sw.h"
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#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
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#include "servers/audio_server.h"
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#include "drivers/rtaudio/audio_driver_rtaudio.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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@ -66,11 +62,6 @@ class OS_Server : public OS_Unix {
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virtual void delete_main_loop();
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IP_Unix *ip_unix;
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AudioServerSW *audio_server;
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SampleManagerMallocSW *sample_manager;
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SpatialSoundServerSW *spatial_sound_server;
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SpatialSound2DServerSW *spatial_sound_2d_server;
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bool force_quit;
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InputDefault *input;
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