Only allow valid types in Decal, Light3D projector, PointLight2D texture and CSGMesh3D mesh

If an invalid type is supplied (which can still be done from a script),
a warning is printed (along with a workaround for ViewportTexture).

This also adds support for "negative" resource hints such as
"Texture2D,-ViewportTexture" to exclude one or more subclasses
from a class hint.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
This commit is contained in:
Hugo Locurcio
2024-02-15 00:26:37 +01:00
committed by Rémi Verschelde
parent 2b7ea6223b
commit 7a04d85ec3
10 changed files with 97 additions and 21 deletions

View File

@ -65,7 +65,7 @@ enum PropertyHint {
PROPERTY_HINT_DIR, ///< a directory path must be passed
PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
PROPERTY_HINT_RESOURCE_TYPE, ///< a comma-separated resource object type, e.g. "NoiseTexture,GradientTexture2D". Subclasses can be excluded with a "-" prefix if placed *after* the base class, e.g. "Texture2D,-MeshTexture".
PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
PROPERTY_HINT_EXPRESSION, ///< used for string properties that can contain multiple lines
PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties