Use Vector* component-wise min/max/clamp functions where applicable
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@ -181,8 +181,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
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if (is_resizing) {
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// Prevent setting minimap wider than GraphEdit.
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Vector2 new_minimap_size;
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new_minimap_size.width = MIN(get_size().width - mm->get_relative().x, ge->get_size().width - 2.0 * minimap_padding.x);
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new_minimap_size.height = MIN(get_size().height - mm->get_relative().y, ge->get_size().height - 2.0 * minimap_padding.y);
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new_minimap_size = (get_size() - mm->get_relative()).min(ge->get_size() - 2.0 * minimap_padding);
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ge->set_minimap_size(new_minimap_size);
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queue_redraw();
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