Use Vector* component-wise min/max/clamp functions where applicable

This commit is contained in:
A Thousand Ships
2024-03-03 12:49:08 +01:00
parent fe01776f05
commit 79ba22a73f
53 changed files with 95 additions and 176 deletions

View File

@ -181,8 +181,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
if (is_resizing) {
// Prevent setting minimap wider than GraphEdit.
Vector2 new_minimap_size;
new_minimap_size.width = MIN(get_size().width - mm->get_relative().x, ge->get_size().width - 2.0 * minimap_padding.x);
new_minimap_size.height = MIN(get_size().height - mm->get_relative().y, ge->get_size().height - 2.0 * minimap_padding.y);
new_minimap_size = (get_size() - mm->get_relative()).min(ge->get_size() - 2.0 * minimap_padding);
ge->set_minimap_size(new_minimap_size);
queue_redraw();