Add missing includes
Add missing <winnt.h> include in windows/lang_table.h Add missing typedefs.h and rid.h include in godot_constraint_3d.h Add missing <type_traits> include in iterable.h Add missing forward declarations in rendering_shader_library.h
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@ -30,6 +30,8 @@
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#pragma once
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#pragma once
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#include <type_traits>
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template <typename I>
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template <typename I>
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class Iterable {
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class Iterable {
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I _begin;
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I _begin;
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#pragma once
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#pragma once
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#include "core/templates/rid.h"
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#include "core/typedefs.h"
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class GodotBody3D;
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class GodotBody3D;
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class GodotSoftBody3D;
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class GodotSoftBody3D;
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#pragma once
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#pragma once
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#include <winnt.h>
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struct _WinLocale {
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struct _WinLocale {
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const char *locale;
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const char *locale;
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int main_lang;
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int main_lang;
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@ -30,6 +30,10 @@
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#pragma once
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#pragma once
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class String;
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template <typename T>
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class BitField;
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class RenderingShaderLibrary {
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class RenderingShaderLibrary {
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public:
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public:
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enum FeatureBits {
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enum FeatureBits {
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