Initialize class variables with default values in scene/ [2/2]
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@ -43,7 +43,7 @@ class ShaderGlobalsOverride : public Node {
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StringName *_remap(const StringName &p_name) const;
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bool active;
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bool active = false;
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mutable HashMap<StringName, Override> overrides;
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mutable HashMap<StringName, StringName> param_remaps;
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