Use is_equal_approx in more places

This commit is contained in:
Aaron Franke
2021-07-16 13:19:55 -04:00
parent e248d2629a
commit 78b0a7da03
12 changed files with 26 additions and 28 deletions

View File

@ -778,7 +778,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
}
}
bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON;
bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]);
vw[as + j + 0] = vertex[0];
vw[as + j + 1] = vertex[1];
@ -820,7 +820,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
}
}
bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON;
bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]);
vw[as + j + 0] = vertex[0];
vw[as + j + 1] = vertex[1];