Use is_equal_approx in more places
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@ -778,7 +778,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
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}
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}
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bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON;
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bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]);
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vw[as + j + 0] = vertex[0];
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vw[as + j + 1] = vertex[1];
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@ -820,7 +820,7 @@ CSGBrush *CSGMesh3D::_build_brush() {
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}
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}
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bool flat = normal[0].distance_to(normal[1]) < CMP_EPSILON && normal[0].distance_to(normal[2]) < CMP_EPSILON;
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bool flat = normal[0].is_equal_approx(normal[1]) && normal[0].is_equal_approx(normal[2]);
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vw[as + j + 0] = vertex[0];
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vw[as + j + 1] = vertex[1];
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