Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders

This commit is contained in:
Aaron Franke
2024-04-15 13:17:44 -07:00
parent 4728ff30c0
commit 77e35cf781
18 changed files with 21 additions and 16 deletions

View File

@ -175,10 +175,12 @@ public:
void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}
uint32_t obstacle_get_avoidance_layers(RID p_obstacle) const override { return 0; }
#ifndef _3D_DISABLED
void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}
void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override { return false; }
#endif // _3D_DISABLED
Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override { return Vector<Vector3>(); }