Unify determination of default property values

This commit is contained in:
Pedro J. Estébanez
2021-09-14 13:05:45 +02:00
parent 837f2c5f82
commit 76b7d23a10
7 changed files with 301 additions and 332 deletions

View File

@ -29,12 +29,14 @@
/*************************************************************************/
#include "editor_inspector.h"
#include "array_property_edit.h"
#include "dictionary_property_edit.h"
#include "editor_feature_profile.h"
#include "editor_node.h"
#include "editor_scale.h"
#include "multi_node_edit.h"
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
Size2 EditorProperty::get_minimum_size() const {
@ -318,177 +320,12 @@ bool EditorProperty::is_read_only() const {
return read_only;
}
bool EditorPropertyRevert::may_node_be_in_instance(Node *p_node) {
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
bool might_be = false;
Node *node = p_node;
while (node) {
if (node == edited_scene) {
if (node->get_scene_inherited_state().is_valid()) {
might_be = true;
break;
}
might_be = false;
break;
}
if (node->get_scene_instance_state().is_valid()) {
might_be = true;
break;
}
node = node->get_owner();
}
return might_be; // or might not be
}
bool EditorPropertyRevert::get_instanced_node_original_property(Node *p_node, const StringName &p_prop, Variant &value, bool p_check_class_default) {
Node *node = p_node;
Node *orig = node;
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
bool found = false;
while (node) {
Ref<SceneState> ss;
if (node == edited_scene) {
ss = node->get_scene_inherited_state();
} else {
ss = node->get_scene_instance_state();
}
if (ss.is_valid()) {
NodePath np = node->get_path_to(orig);
int node_idx = ss->find_node_by_path(np);
if (node_idx >= 0) {
bool lfound = false;
Variant lvar;
lvar = ss->get_property_value(node_idx, p_prop, lfound);
if (lfound) {
found = true;
value = lvar;
}
}
}
if (node == edited_scene) {
//just in case
break;
}
node = node->get_owner();
}
if (p_check_class_default && !found && p_node) {
//if not found, try default class value
Variant attempt = ClassDB::class_get_default_property_value(p_node->get_class_name(), p_prop);
if (attempt.get_type() != Variant::NIL) {
found = true;
value = attempt;
}
}
return found;
}
bool EditorPropertyRevert::is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig) {
// this is a pretty difficult function, because a property may not be saved but may have
// the flag to not save if one or if zero
//make sure there is an actual state
{
Node *node = p_node;
if (!node) {
return false;
}
Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
bool found_state = false;
while (node) {
Ref<SceneState> ss;
if (node == edited_scene) {
ss = node->get_scene_inherited_state();
} else {
ss = node->get_scene_instance_state();
}
if (ss.is_valid()) {
found_state = true;
break;
}
if (node == edited_scene) {
//just in case
break;
}
node = node->get_owner();
}
if (!found_state) {
return false; //pointless to check if we are not comparing against anything.
}
}
return is_property_value_different(p_current, p_orig);
}
bool EditorPropertyRevert::is_property_value_different(const Variant &p_a, const Variant &p_b) {
if (p_a.get_type() == Variant::REAL && p_b.get_type() == Variant::REAL) {
//this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
return !Math::is_equal_approx((float)p_a, (float)p_b);
} else {
return p_a != p_b;
}
}
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property) {
// If the object implements property_can_revert, rely on that completely
// (i.e. don't then try to revert to default value - the property_get_revert implementation
// can do that if so desired)
if (p_object->has_method("property_can_revert") && p_object->call("property_can_revert", p_property)) {
return p_object->call("property_get_revert", p_property);
}
Ref<Script> scr = p_object->get_script();
Node *node = Object::cast_to<Node>(p_object);
if (node && EditorPropertyRevert::may_node_be_in_instance(node)) {
//if this node is an instance or inherits, but it has a script attached which is unrelated
//to the one set for the parent and also has a default value for the property, consider that
//has precedence over the value from the parent, because that is an explicit source of defaults
//closer in the tree to the current node
bool ignore_parent = false;
if (scr.is_valid()) {
Variant sorig;
if (EditorPropertyRevert::get_instanced_node_original_property(node, "script", sorig) && !scr->inherits_script(sorig)) {
Variant dummy;
if (scr->get_property_default_value(p_property, dummy)) {
ignore_parent = true;
}
}
}
if (!ignore_parent) {
//check for difference including instantiation
Variant vorig;
if (EditorPropertyRevert::get_instanced_node_original_property(node, p_property, vorig, false)) {
return vorig;
}
}
}
if (scr.is_valid()) {
Variant orig_value;
if (scr->get_property_default_value(p_property, orig_value)) {
return orig_value;
}
}
//report default class value instead
return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property);
return PropertyUtils::get_property_default_value(p_object, p_property);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property) {
@ -497,7 +334,7 @@ bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringNam
return false;
}
Variant current_value = p_object->get(p_property);
return EditorPropertyRevert::is_property_value_different(current_value, revert_value);
return PropertyUtils::is_property_value_different(current_value, revert_value);
}
void EditorProperty::update_reload_status() {
@ -505,10 +342,10 @@ void EditorProperty::update_reload_status() {
return; //no property, so nothing to do
}
bool has_reload = EditorPropertyRevert::can_property_revert(object, property);
bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property);
if (has_reload != can_revert) {
can_revert = has_reload;
if (new_can_revert != can_revert) {
can_revert = new_can_revert;
update();
}
}