Drivers, main, servers: Ensure classes match their header filename
Renamed: - `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h` (same for `coremidi` and `winmidi`) - `main/timer_sync.h` -> `main_timer_sync.h` - `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
This commit is contained in:
101
main/main_timer_sync.h
Normal file
101
main/main_timer_sync.h
Normal file
@ -0,0 +1,101 @@
|
||||
/*************************************************************************/
|
||||
/* main_timer_sync.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef MAIN_TIMER_SYNC_H
|
||||
#define MAIN_TIMER_SYNC_H
|
||||
|
||||
#include "core/engine.h"
|
||||
|
||||
struct MainFrameTime {
|
||||
float idle_step; // time to advance idles for (argument to process())
|
||||
int physics_steps; // number of times to iterate the physics engine
|
||||
|
||||
void clamp_idle(float min_idle_step, float max_idle_step);
|
||||
};
|
||||
|
||||
class MainTimerSync {
|
||||
// wall clock time measured on the main thread
|
||||
uint64_t last_cpu_ticks_usec;
|
||||
uint64_t current_cpu_ticks_usec;
|
||||
|
||||
// logical game time since last physics timestep
|
||||
float time_accum;
|
||||
|
||||
// current difference between wall clock time and reported sum of idle_steps
|
||||
float time_deficit;
|
||||
|
||||
// number of frames back for keeping accumulated physics steps roughly constant.
|
||||
// value of 12 chosen because that is what is required to make 144 Hz monitors
|
||||
// behave well with 60 Hz physics updates. The only worse commonly available refresh
|
||||
// would be 85, requiring CONTROL_STEPS = 17.
|
||||
static const int CONTROL_STEPS = 12;
|
||||
|
||||
// sum of physics steps done over the last (i+1) frames
|
||||
int accumulated_physics_steps[CONTROL_STEPS];
|
||||
|
||||
// typical value for accumulated_physics_steps[i] is either this or this plus one
|
||||
int typical_physics_steps[CONTROL_STEPS];
|
||||
|
||||
int fixed_fps;
|
||||
|
||||
protected:
|
||||
// returns the fraction of p_frame_slice required for the timer to overshoot
|
||||
// before advance_core considers changing the physics_steps return from
|
||||
// the typical values as defined by typical_physics_steps
|
||||
float get_physics_jitter_fix();
|
||||
|
||||
// gets our best bet for the average number of physics steps per render frame
|
||||
// return value: number of frames back this data is consistent
|
||||
int get_average_physics_steps(float &p_min, float &p_max);
|
||||
|
||||
// advance physics clock by p_idle_step, return appropriate number of steps to simulate
|
||||
MainFrameTime advance_core(float p_frame_slice, int p_iterations_per_second, float p_idle_step);
|
||||
|
||||
// calls advance_core, keeps track of deficit it adds to animaption_step, make sure the deficit sum stays close to zero
|
||||
MainFrameTime advance_checked(float p_frame_slice, int p_iterations_per_second, float p_idle_step);
|
||||
|
||||
// determine wall clock step since last iteration
|
||||
float get_cpu_idle_step();
|
||||
|
||||
public:
|
||||
MainTimerSync();
|
||||
|
||||
// start the clock
|
||||
void init(uint64_t p_cpu_ticks_usec);
|
||||
// set measured wall clock time
|
||||
void set_cpu_ticks_usec(uint64_t p_cpu_ticks_usec);
|
||||
//set fixed fps
|
||||
void set_fixed_fps(int p_fixed_fps);
|
||||
|
||||
// advance one frame, return timesteps to take
|
||||
MainFrameTime advance(float p_frame_slice, int p_iterations_per_second);
|
||||
};
|
||||
|
||||
#endif // MAIN_TIMER_SYNC_H
|
||||
Reference in New Issue
Block a user