Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
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@ -37,10 +37,10 @@ class EditorFolding {
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Vector<String> _get_unfolds(const Object *p_object);
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void _set_unfolds(Object *p_object, const Vector<String> &p_unfolds);
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void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set<Ref<Resource>> &resources);
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void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, RBSet<Ref<Resource>> &resources);
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void _do_object_unfolds(Object *p_object, Set<Ref<Resource>> &resources);
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void _do_node_unfolds(Node *p_root, Node *p_node, Set<Ref<Resource>> &resources);
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void _do_object_unfolds(Object *p_object, RBSet<Ref<Resource>> &resources);
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void _do_node_unfolds(Node *p_root, Node *p_node, RBSet<Ref<Resource>> &resources);
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public:
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void save_resource_folding(const Ref<Resource> &p_resource, const String &p_path);
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