CI: Partially sync workflows and actions with 3.x branch
Stick to `ubuntu:20.04` runners for now, as porting to newer ones implies fixing a number of compilation warnings which may not be worth the trouble for an EOL branch.
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53
misc/scripts/check_ci_log.py
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53
misc/scripts/check_ci_log.py
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import sys
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if len(sys.argv) < 2:
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print("ERROR: You must run program with file name as argument.")
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sys.exit(1)
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fname = sys.argv[1]
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fileread = open(fname.strip(), "r")
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file_contents = fileread.read()
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# If find "ERROR: AddressSanitizer:", then happens invalid read or write
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# This is critical bug, so we need to fix this as fast as possible
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if file_contents.find("ERROR: AddressSanitizer:") != -1:
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print("FATAL ERROR: An incorrectly used memory was found.")
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sys.exit(1)
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# There is also possible, that program crashed with or without backtrace.
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if (
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file_contents.find("Program crashed with signal") != -1
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or file_contents.find("Dumping the backtrace") != -1
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or file_contents.find("Segmentation fault (core dumped)") != -1
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or file_contents.find("Aborted (core dumped)") != -1
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or file_contents.find("terminate called without an active exception") != -1
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):
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print("FATAL ERROR: Godot has been crashed.")
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sys.exit(1)
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# Finding memory leaks in Godot is quite difficult, because we need to take into
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# account leaks also in external libraries. They are usually provided without
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# debugging symbols, so the leak report from it usually has only 2/3 lines,
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# so searching for 5 element - "#4 0x" - should correctly detect the vast
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# majority of memory leaks
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if file_contents.find("ERROR: LeakSanitizer:") != -1:
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if file_contents.find("#4 0x") != -1:
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print("ERROR: Memory leak was found")
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sys.exit(1)
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# It may happen that Godot detects leaking nodes/resources and removes them, so
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# this possibility should also be handled as a potential error, even if
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# LeakSanitizer doesn't report anything
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if file_contents.find("ObjectDB instances leaked at exit") != -1:
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print("ERROR: Memory leak was found")
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sys.exit(1)
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sys.exit(0)
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