CI: Partially sync workflows and actions with 3.x branch
Stick to `ubuntu:20.04` runners for now, as porting to newer ones implies fixing a number of compilation warnings which may not be worth the trouble for an EOL branch.
This commit is contained in:
204
.github/workflows/linux_builds.yml
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204
.github/workflows/linux_builds.yml
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@ -1,94 +1,154 @@
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name: 🐧 Linux Builds
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on: [push, pull_request]
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on:
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workflow_call:
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# Global Settings
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env:
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SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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# Only used for the cache key. Increment version to force clean build.
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: verbose=yes warnings=all werror=yes
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
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cancel-in-progress: true
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jobs:
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linux-editor-mono:
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build-linux:
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runs-on: "ubuntu-20.04"
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name: Editor w/ Mono (target=release_debug, tools=yes)
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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matrix:
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include:
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- name: Editor w/ Mono (target=release_debug, tools=yes)
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cache-name: linux-editor-mono
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target: release_debug
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tools: true
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sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no
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bin: "./bin/godot.x11.opt.tools.64.mono"
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build-mono: true
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artifact: true
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- name: Editor and sanitizers (target=debug, tools=yes, use_asan=yes, use_ubsan=yes, linker=gold)
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cache-name: linux-editor-sanitizers
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target: debug
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tools: true
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sconsflags: use_asan=yes use_ubsan=yes linker=gold
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test: true
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bin: "./bin/godot.x11.tools.64s"
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Template w/ Mono (target=release, tools=no)
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cache-name: linux-template-mono
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target: release
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tools: false
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sconsflags: module_mono_enabled=yes mono_static=yes mono_glue=no debug_symbols=no
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build-mono: false
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artifact: true
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steps:
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- uses: actions/checkout@v4
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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- name: Linux dependencies
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shell: bash
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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# Azure repositories are flaky, remove them.
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sudo rm -f /etc/apt/sources.list.d/{azure,microsoft}*
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sudo apt-get update
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# The actual dependencies.
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sudo apt-get install --no-install-recommends build-essential pkg-config libx11-dev \
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libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev \
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libpulse-dev libdbus-1-dev libudev-dev libxi-dev libxrandr-dev yasm xvfb wget unzip
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# Install all packages (except scons)
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- name: Configure dependencies
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- name: Free disk space on runner
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev xvfb \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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echo "Disk usage before:" && df -h
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sudo rm -rf /usr/local/lib/android
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echo "Disk usage after:" && df -h
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# Use python 3.x release (works cross platform; best to keep self contained in it's own step)
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- name: Set up Python 3.x
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uses: actions/setup-python@v5
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- name: Restore Godot build cache
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uses: ./.github/actions/godot-cache-restore
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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# Setup scons, print python version and scons version info, so if anything is broken it won't run the build.
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags
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- name: Compilation
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run: |
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scons tools=yes target=release_debug module_mono_enabled=yes mono_glue=no
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xvfb-run ./bin/godot.x11.opt.tools.64.mono --generate-mono-glue modules/mono/glue || true
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scons tools=yes target=release_debug module_mono_enabled=yes mono_glue=yes
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ls -l bin/
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linux-template-mono:
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runs-on: "ubuntu-20.04"
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name: Template w/ Mono (target=release, tools=no)
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steps:
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- uses: actions/checkout@v4
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f misc/ci/sources.list /etc/apt/sources.list
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sudo apt-get update
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# Install all packages (except scons)
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- name: Configure dependencies
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run: |
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sudo apt-get install build-essential pkg-config libx11-dev libxcursor-dev \
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libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm
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# Use python 3.x release (works cross platform)
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- name: Set up Python 3.x
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uses: actions/setup-python@v5
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with:
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# Semantic version range syntax or exact version of a Python version
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python-version: '3.x'
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# Optional - x64 or x86 architecture, defaults to x64
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architecture: 'x64'
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# You can test your matrix by printing the current Python version
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- name: Configuring Python packages
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run: |
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python -c "import sys; print(sys.version)"
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python -m pip install scons
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python --version
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scons --version
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
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platform: linuxbsd
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target: ${{ matrix.target }}
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tools: ${{ matrix.tools }}
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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with:
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cache-name: ${{ matrix.cache-name }}
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continue-on-error: true
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# Generate mono glue
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- name: Generate Mono glue code
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if: ${{ matrix.build-mono }}
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run: |
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scons target=release tools=no module_mono_enabled=yes mono_glue=no
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ls -l bin/
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DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --generate-mono-glue modules/mono/glue || true
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# Rebuild with mono
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- name: Compilation (mono_glue=yes)
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uses: ./.github/actions/godot-build
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if: ${{ matrix.build-mono }}
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with:
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sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} mono_glue=yes
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platform: linuxbsd
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target: ${{ matrix.target }}
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tools: ${{ matrix.tools }}
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# Download and extract zip archive with project, folder is renamed to be able to easy change used project
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- name: Download test project
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if: ${{ matrix.test }}
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run: |
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wget https://github.com/godotengine/regression-test-project/archive/3.2.zip
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unzip 3.2.zip
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mv "regression-test-project-3.2" "test_project"
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# Editor is quite complicated piece of software, so it is easy to introduce bug here
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- name: Open and close editor
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if: ${{ matrix.test }}
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run: |
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DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy -e -q --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Run test project
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- name: Run project
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if: ${{ matrix.test }}
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run: |
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DRI_PRIME=0 xvfb-run ${{ matrix.bin }} 30 --video-driver GLES3 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Check class reference
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- name: Check for class reference updates
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if: ${{ matrix.test }}
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run: |
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echo "Running --doctool to see if this changes the public API without updating the documentation."
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echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
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DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --doctool . 2>&1 > /dev/null || true
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git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$'
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- name: Prepare artifact
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if: ${{ matrix.artifact }}
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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if: ${{ matrix.artifact }}
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with:
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name: ${{ matrix.cache-name }}
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