Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@ -96,7 +96,6 @@ public:
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virtual void initialize() = 0;
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virtual void begin_frame(double frame_step) = 0;
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virtual void prepare_for_blitting_render_targets() = 0;
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virtual void blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) = 0;
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virtual void end_viewport(bool p_swap_buffers) = 0;
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