Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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@ -86,7 +86,6 @@ public:
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time += frame_step;
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}
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void prepare_for_blitting_render_targets() override {}
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void blit_render_targets_to_screen(int p_screen, const BlitToScreen *p_render_targets, int p_amount) override {}
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void end_viewport(bool p_swap_buffers) override {}
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